Components of the Experimental Arry:
Virtual Space
Analogous to the real space of the Autodrom is a virtual three-dimensional
Autodrom. Here, virtual characters move about instead of bumper cars.
AUTODROM** users are thus really and virtually present.
The position data from the Indys is fed through a network connection to a
graphic processor — either an SGI Onyx or, at least, a Maximum Impact. The
network protocol used here is TCP/IP socket-based. By means of its own
real-time-capable rendering software, the software running on this
processor depicts the characters according to the coordinates transmitted
from the Indys. And here is where we have inserted our main character
Pac-Head, a computer-generated head behaving according to a separate set of
rules.